Greetings Gamers and Readers,I want to blog about a particular game I produced and created, Anointed: Mantle of the Gods. Anointed marks my second table-top RPG created, with the first being New Gods of Mankind. We designed Anointed to work with New Gods of Mankind in a more intimate, detailed way. Anointed brings traditional skills, combat and fighting to a game primarily focused on New Gods, large scale conflicts and miracle casting. This game focuses on heroes in the same vein as Dungeons and Dragons. Anointed: Mantle of the Gods published in 2015 and you can buy it in print or PDF formats.If you have no idea what a tabletop game is, let me fill you in. When you played with your friends and used action figures to reenact scenes from your favorite movies, you did an early form of role-playing. Table-top RPGs focus on more mature, collaborative efforts which enable us to empathize and relate to a fantastical world and gain insight. Rainy days and dark cold nights beckon the need for stories and imaginative exercises. Wikipedia has an excellent article about what a Table-Top game here. Quote “A tabletop role-playing game (or pen-and-paper role-playing game) is a form of role-playing game (RPG) in which the participants describe their characters’ actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game.”I wont go into the myriad types of table-top RPGs out there. Instead I will focus on what makes Anointed so unique.1. It ties into a meta-game/ universe. We designed Anointed specifically to work with New Gods of Mankind. It can operate on its own, or be used to form a unique game where players play as gods, armies and the heroes. It creates a meta narrative and this truly is a unique gaming experience. Most games will limit the players to one point of view. Players in New Gods of Mankind can create sagas, with gods and heroes. Armies can clash but the focus remains the story emphasized with easy rules. If you seek a game with a broad vision and the ability to play multiple parts in a huge campaign, this system is for you. 2. The background and story stands out. This game does not use typical Tolkien styled fantasy elements. We took the classic elements of Aristotle and created corresponding species which came to life. Salamanders (resistant to fire), Gnomes (made of rock), Sylphs (who can fly) and Undines (aquatic species) make up the four main sentient species on the planet. Wood Nymphs and a couple of giants round out the races.Even the world background stands on its own. The setting takes place over Eight Thousand Years from now on a distant planet. In a couple of thousand years from now, humans colonize the planet. Humanity dies when the elemental spirits of the world become sentient and figure out humans are taking/ destroying parts of the planet. The elements originate in their thoughts from humanity. Currently humanity struggles as a new species on the planet Naalrinnon. Mankind only uses Bronze Age tools, for now. Every piece of new technology gets assimilated and mankind seeks to build alliances and cities with each other. The main difference between the bronze age on earth and bronze age in Naalrinnon comes from the gods who cast miracles and protect their tribe. Humans rely on their tribal gods to protect them literally with no metaphorical difference. The gods incarnate for real on Naalrinnon. These small, human gods often appear and disappear for many reasons. Either their tribe dies off, the people stops worshiping them or even worse. The New God gets captured and bound with no more belief left to get them out of the jam.